area.surface
Methods4
function Surface.lookup(surface: nil | string | string[] | LuaSurface | LuaSurface[]) -> LuaSurface[]
Flexible and safe lookup function for surfaces. <ul> <li>May be given a single surface name or an array of surface names in @{string}. <li>May be given a single surface object or an array of surface objects in @{LuaSurface}. <li>May also be given a @{nil}. <li>Returns an array of surface objects of all valid and existing surfaces. <li>Returns an empty array if no surfaces are given or if they are not found. </ul>
surfacenil | string | string[] | LuaSurface | LuaSurface[]the surfaces to look up
- LuaSurface[]
an array of all valid surfaces
function Surface.find_all_entities(search_criteria: table) -> LuaEntity[] | nil
Given a @{search_criteria|search criteria}, find all entities that match the criteria. <ul> <li>If *search_criteria.name* is not supplied, search for entities with any name. <li>If *search_criteria.type* is not supplied, search for entities of any type. <li>If *search_criteria.force* is not supplied, search for entities owned by any force. <li>If *search_criteria.surface* is not supplied, search for entities on all surfaces. <li>If *search_criteria.area* is not supplied, search the entire specified surface. </ul> @usage surface.findallentities({ type = 'unit', surface = 'nauvis', area = {{-1000,20},{-153,2214}}) -- returns a list containing all unit entities on the nauvis surface in the given area
search_criteriatablea table used to search for entities
- LuaEntity[] | nil
an array of all entities that matched the criteria OR nil if there were no matches
function Surface.get_surface_bounds(surface: LuaSurface) -> the BoundingBox
Gets the area which covers the entirety of a given surface. This function is useful if you wish to compare the total number of chunks against the number of chunks within the entire area of a given surface.
surfaceLuaSurfacethe surface for which to get the area
theBoundingBoxarea of a given surface
function Surface.set_daytime_thresholds(surface: LuaSurface, morning: number, dawn: number, dusk: number, evening: number) -> boolean
Sets the daytime transition thresholds on a given surface
surfaceLuaSurfacethe surface for which to set the thresholds
morningnumberdaytime to begin transition from dark to light
dawnnumberdaytime to finish transition from dark to light
dusknumberdaytime to begin transition from light to dark
eveningnumberdaytime to finish transition from light to dark
- boolean
true if the thresholds were set, false if there was an error @return[opt] the raised error, if any
Fields2
Surface.__class: string = "Surface"
Surface.__index : unknown